Misgivings and Abductions

The group found their way out of the tunnels and resurfaced to find that the desecration within the village already clearing away. For the most part Nathan seemed okay after the resurrection, but he continuously zoned out after short periods of time. As the night went on, he grew drowsy, then almost lethargic. The group decided to take rest in an abandoned tavern for the night and head back to Marinton in the morning. As everyone went to bed, Althaea took some time and discovered that she could weave magic through rhythm and song much like her father could.

After a night of vivid dreams for some of the group, they awoke, ready to continue their journey. Even Nathan was alert, wide eyed, and recharged. It only took a short while to get back to Marinton, and immediately they filled Lady Demarin in on the events of the previous day. Upon learning of the circumstances around her brother’s death and revivification, she ordered that he remain within Alfredi Manor until her court wizard, Vel, came back from his travels abroad. Concluding their conversation, misgivings about the crystal used to resurrect Nathan were shared.

Back near the Rusty Hook, Althaea and Ygritte happened upon Captain Two-Shots and were able to gather more information about the strange individual connected to the stitch-monsters. He had paid extensively to secretly board on the ship with his cargo, no questions asked. He was also sporting robes with a symbol familiar to Althaea. It is of note, that more misgivings about the crystal were had at this point.

After shopping and searching for more information about the situation at hand, the group met back up and decided to see about taking Nathan on their next trip regardless of Christine’s order. Once inside the manor, they found that Nathan was once again weak and lethargic, almost worse than the night before. Roscoe, determined not to fail a mission, continued with the plan to kidnap Nathan. Roscoe even added in educating Nathan about the laws of gravity! A short while passed and the Acolyte tending to Nathan discovered the abduction and reported it to Christine. She in turn sent Sister Joy and Kairos to go look for Roscoe and Nathan.

Althaea visited Lady Demarin once more to express more misgivings about the crystal, and also to gather a bit more information. Christine couldn’t offer more information at first, but did recognize the symbol that was on the stranger’s robes. She had a brief encounter with the group before, but she was not able to recall any specifics. She also noted that there would be several mages in either Eaglereach or Oakenheim that would definitely know more about the symbol and the crystal.

After returning Nathan to his room for the night, the group concluded that it would possibly be best to leave Nathan and continue with their next tasks without him. The next day perhaps…

Kerias: A new beginning

Ygritte, an urban-outdoorsman; Roscoe, a seafaring ne’er-do-well; Kairos, a sorcerer whose ability comes from the very power of the storms themselves; and Althaea, a druid on a journey sparked by curiosity. Throughout this day, these four individuals found themselves in and out of a tavern in the docks of Marinton. Come nightfall, a trading vessel from the Vruun Isles came barreling into the docks and came to rest some 20 feet inland. Like, ON the land.

Six abominations leapt off the ship and began and began causing havoc throughout the area, attacking and killing civilians indiscriminately. The abominations appeared to be standard animals that had various pieces of other animals stitched on to them, both physically and magically. Ygritte, Roscoe, and another acquaintance, Nathan Demarin all helped to stave off the attacking ‘stitch-monsters’ until they fled out of town.

Shortly afterward, Captain Rasper Hawkborne arrived on the scene and boarded the ship to assess the situation. The rest of the party joined him aboard and took in the sight of absolute carnage. Blood and gore filled the scene; bodies had been eviscerated and strewn all across the deck. Kairos and Roscoe went below deck where the scene was largely the same. There they mostly found a shipment of crates and armor marked to go to Eaglereach. Further inward they found a large crate that was busted open from the inside out. The crate contained some hay, and a few bones that were gnawed clean. There were also some arcane sigils that were inert.

Above deck, Althaea, Ygritte, and Nathan found their way to the captain’s quarters. After negotiating with the door, they picked through the pieces to find the terror-stricken captain of the boat. Eventually they were able to determine that the stitch-monsters were brought onto the ship with a strange, reclusive individual. The only description they obtained about the man was that he was a bald with a long black beard. After questioning the Captain Two-Shots, Althaea took him to the temple of Pelor to heal. Subsequently, Nathan suggested they rest for the evening then report the issue to Lady Christine Demarin in the morning.

The group all met with Lady Demarin in the morning, recapping the night’s events in detail. She urged them to find the monsters and end them. Althaea picked up on the monsters trail and led the group out of town northward. After a minor hiccup in the form of a bandit ambush, the group arrived at Summerwood, a small village a short ways away. Summerwood however, was having problems of its own. The village had just about literally dried up and was mostly abandoned. Gathering information from a random villager and a nomadic Halfling tribe that was staying a short while, the group found out that about a month ago, there was a heavy tremor which coincided with the decay of the village. They also found out that their quarry also came into the village. The stitch-monsters dug into a sinkhole that recently opened up at the back of the village.

After some forceful encouragement by Nathan, the group followed the monsters into the hole where they were able to finally track down and defeat the monsters. Before their demise, the stitch-monsters uncovered a sandstone room with a glowing blue gem in the center. After going into the room and interacting with some magic sigils on the ground, a large sandstone golem appeared! The group fought bravely against the construct, but unfortunately Nathan Demarin fell during the combat. Acting desperately, Kairos forced arcane energies through the crystal and into Nathan in a last ditch effort to save his life. He succeeded, but as to what end, the party will have to wait and see…


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