Ygritte, an urban-outdoorsman; Roscoe, a seafaring ne’er-do-well; Kairos, a sorcerer whose ability comes from the very power of the storms themselves; and Althaea, a druid on a journey sparked by curiosity. Throughout this day, these four individuals found themselves in and out of a tavern in the docks of Marinton. Come nightfall, a trading vessel from the Vruun Isles came barreling into the docks and came to rest some 20 feet inland. Like, ON the land.
Six abominations leapt off the ship and began and began causing havoc throughout the area, attacking and killing civilians indiscriminately. The abominations appeared to be standard animals that had various pieces of other animals stitched on to them, both physically and magically. Ygritte, Roscoe, and another acquaintance, Nathan Demarin all helped to stave off the attacking ‘stitch-monsters’ until they fled out of town.
Shortly afterward, Captain Rasper Hawkborne arrived on the scene and boarded the ship to assess the situation. The rest of the party joined him aboard and took in the sight of absolute carnage. Blood and gore filled the scene; bodies had been eviscerated and strewn all across the deck. Kairos and Roscoe went below deck where the scene was largely the same. There they mostly found a shipment of crates and armor marked to go to Eaglereach. Further inward they found a large crate that was busted open from the inside out. The crate contained some hay, and a few bones that were gnawed clean. There were also some arcane sigils that were inert.
Above deck, Althaea, Ygritte, and Nathan found their way to the captain’s quarters. After negotiating with the door, they picked through the pieces to find the terror-stricken captain of the boat. Eventually they were able to determine that the stitch-monsters were brought onto the ship with a strange, reclusive individual. The only description they obtained about the man was that he was a bald with a long black beard. After questioning the Captain Two-Shots, Althaea took him to the temple of Pelor to heal. Subsequently, Nathan suggested they rest for the evening then report the issue to Lady Christine Demarin in the morning.
The group all met with Lady Demarin in the morning, recapping the night’s events in detail. She urged them to find the monsters and end them. Althaea picked up on the monsters trail and led the group out of town northward. After a minor hiccup in the form of a bandit ambush, the group arrived at Summerwood, a small village a short ways away. Summerwood however, was having problems of its own. The village had just about literally dried up and was mostly abandoned. Gathering information from a random villager and a nomadic Halfling tribe that was staying a short while, the group found out that about a month ago, there was a heavy tremor which coincided with the decay of the village. They also found out that their quarry also came into the village. The stitch-monsters dug into a sinkhole that recently opened up at the back of the village.
After some forceful encouragement by Nathan, the group followed the monsters into the hole where they were able to finally track down and defeat the monsters. Before their demise, the stitch-monsters uncovered a sandstone room with a glowing blue gem in the center. After going into the room and interacting with some magic sigils on the ground, a large sandstone golem appeared! The group fought bravely against the construct, but unfortunately Nathan Demarin fell during the combat. Acting desperately, Kairos forced arcane energies through the crystal and into Nathan in a last ditch effort to save his life. He succeeded, but as to what end, the party will have to wait and see…